AI Insights · Timothy · October 2021
Top 5 Architecture Games Performance in Egypt, Q3 2021
In Q3 2021, the top architecture games in Egypt showed varied performance in downloads, revenue, and active users, with some apps experiencing significant activity.
In Q3 2021, the top architecture games on a unified platform in Egypt exhibited diverse performance trends in terms of downloads, revenue, and active users. Here, we delve into the data for the top five games: Build it 3D, Builder Game - Craft & Paint, Tower Craft 3D - Idle Building, Idle Construction 3D, and Mekorama.
Build it 3D from Kwalee Ltd saw its weekly downloads start at around 14.9K in late June and peak at 19.3K in early July. However, downloads declined steadily, reaching approximately 771 by the end of September. Active users followed a similar trend, beginning at 26.5K and dropping to 3.6K by the end of the quarter. Revenue remained negligible throughout the quarter.
Builder Game - Craft & Paint by BUBADU information technology Ltd. experienced relatively stable weekly downloads, starting at 9.7K and fluctuating before ending at 8K. Active users also saw a slight decline from 27.9K to 21.9K over the quarter, with a notable spike to 18.9K in mid-September. No revenue data was recorded for this app.
Tower Craft 3D - Idle Building from AI Games FZ had a consistent download rate, starting at 5.1K and peaking at 7.9K in late July. By the end of September, downloads had decreased to 4.9K. Active users showed an upward trend, growing from 8.2K in late June to 13.2K in late July, before stabilizing around 9.1K. Weekly revenue was minimal, with occasional earnings of $1 to $4.
Idle Construction 3D by Green Panda Games displayed varied weekly downloads, starting at 5.8K and reaching a peak of 7.7K by the end of the quarter. Active users fluctuated but generally increased from 14.1K to 15.6K. Revenue was minimal, peaking at $4 in early July.
Mekorama by Martin Magni had a steady download rate, starting at 3.7K and ending at 2.9K. Active users increased from 21.6K to 26.7K, with noticeable growth in the last two weeks of September. There was no revenue reported for this game throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.